- COMBO DEVILS platform fighter combines platform movement with traditional fighting-game combat.
- Start with movement before practicing long combos or advanced defensive timing.
- Use short confirms to build reliable damage and maintain good stage position.
- Explore three core directions: competitive 1v1, campaign content, and cooperative roguelite play.
- Release status remains pre-release, with the official launch date listed as TBA in 2026.
COMBO DEVILS Platform Fighter Overview
COMBO DEVILS is a PC indie fighting game from Punkzilla that blends the movement freedom of a platform fighter with ideas from traditional 2D fighting games. The result is a combat format built around attacks, combo routes, aerial positioning, stage control, and direct player-versus-player exchanges.
The game is still in development in 2026. Its Steam listing identifies the release date as TBA, so features, balance, character details, and access conditions may change before launch. The official COMBO DEVILS website and Steam store page are the best places to check current announcements.
| Feature | Current information |
|---|---|
| Genre | Platform fighter with traditional 2D fighting elements |
| Developer | Punkzilla |
| Platform | PC |
| Competitive format | 1v1 fighting |
| Additional content | Campaign and cooperative roguelite/PVE direction |
| Release date | TBA in 2026 |
Platform Movement
Use ground movement, aerial positioning, and platforms to approach, escape, and control combat space.
Traditional Combat
Learn attacks, specials, defense, confirms, launches, and matchup fundamentals instead of relying only on movement.
Multiple Modes
Prepare for competitive 1v1 battles, campaign content, and cooperative roguelite encounters.
Treat current mechanics and roster information as development-stage material. Check official announcements before treating any feature as final.
Beginner Setup and Practice Route
A new player should build consistency in a clear order. Do not begin by chasing the longest combo available. Reliable movement, attack selection, and recovery create the foundation for every later matchup.
Learn Basic Movement
Practice moving across the main floor, changing elevation, and approaching from different angles. Notice how quickly your character travels and how platforms affect your routes.
Test Reliable Attacks
Identify a close-range attack, a space-controlling option, and an attack that can begin a follow-up. Focus on moves you can recognize and perform consistently.
Build a Short Confirm
Practice a two- or three-part sequence after a successful opening hit. Stop the sequence when the opponent moves out of range instead of forcing the full route.
Add Defense
Practice blocking, moving away, and responding after an opponent's sequence ends. Add timing-based defensive options only after basic defense feels dependable.
Review Stage Position
After every exchange, ask whether you gained space, lost space, or moved toward an unsafe edge. Position is part of your reward.
| Practice target | Beginner goal | Common mistake |
|---|---|---|
| Movement | Approach and retreat without panic | Jumping or chasing without a plan |
| Attacks | Know a few dependable options | Trying every move at random |
| Combos | Confirm short routes reliably | Memorizing long routes before starters |
| Defense | Block and reposition | Attacking after every blocked hit |
| Position | Keep favorable stage space | Ignoring platforms and boundaries |
Use one character at a time. Learn that fighter's movement, attacks, specials, starters, and safe finishers before frequently changing characters.
Combos, Defense, and Platform Combat
The central skill in this platform fighter is converting an opening into useful advantage. A good sequence may deal damage, launch an opponent, force movement, or leave you in a safer position. Maximum combo length is only one possible goal.
Start with a grounded attack that you can confirm. If it connects, continue into a short string or launcher. If it is blocked or misses, avoid automatically committing to the rest of the sequence. This habit helps preserve control and makes your offense easier to adapt.
Platforms also change the value of an attack. An elevated position can create a new approach angle, enable an aerial follow-up, or provide an escape route. However, chasing an opponent onto a platform without checking their position can give them an easy defensive read.
| Skill level | Focus | Recommended habit |
|---|---|---|
| Beginner | Short strings and blocking | Confirm the first hit before continuing |
| Intermediate | Launchers and air chases | Follow the opponent's trajectory |
| Intermediate | Platform movement | Change elevation to alter approach angles |
| Advanced | Extended routes | Adjust follow-ups to distance and height |
| Advanced | Pressure control | End offense before losing stage advantage |
Combat Practice Checklist:
- Practice one reliable opener
- Confirm a short grounded sequence
- Learn one launcher or follow-up route
- Block before attempting timing-based defense
- Use platforms without chasing automatically
Do not repeatedly guess parries, counters, or aerial chases. Mix blocking, movement, and active defense so an opponent cannot predict your response.
Modes, Access, and Release Guidance
COMBO DEVILS is designed to support more than one type of player. Competitive players can focus on 1v1 fundamentals, while players who prefer structured progression can explore campaign and cooperative roguelite/PVE content as it becomes available.
Because the game is still pre-release, temporary tests should not be confused with Early Access or a full launch. A playtest may provide limited access to a development build, while a commercial release stage requires an explicit announcement on the official store listing.
| Mode or phase | What it means | Best preparation |
|---|---|---|
| Competitive 1v1 | Direct player-versus-player fighting | Learn movement, confirms, defense, and matchups |
| Campaign | Structured single-player content direction | Practice fundamentals and character control |
| Co-op roguelite/PVE | Repeated combat encounters with teammates | Coordinate targets, spacing, and follow-ups |
| Playtest | Temporary access to a development build | Follow official participation instructions |
| Early Access | Separate commercial release stage | Confirm the Steam listing identifies it clearly |
| Full release | Official public launch | Use official launch details and updated guides |
Competitive Focus
Build a compact game plan around neutral control, confirmed attacks, defense, and stage positioning.
Co-op Focus
Coordinate pressure instead of having every teammate chase the same target.
Update Focus
Recheck routes and strategies after balance changes, new tests, or character revisions.
Follow the official website, Steam news feed, and official Discord for current testing and release information.
COMBO DEVILS Platform Fighter FAQ
Q: What is COMBO DEVILS?
COMBO DEVILS is a PC indie fighting game that combines platform-fighter movement with traditional 2D combat concepts, including attacks, combos, defense, and stage positioning.
Q: Is COMBO DEVILS released in 2026?
The available information identifies the game as pre-release, with its official Steam listing showing the release date as TBA. Check official announcements for testing and launch changes.
Q: What modes are planned or described?
The core directions include competitive 1v1 battles, campaign content, and cooperative roguelite/PVE play. Exact features may change during development.
Q: How should beginners start learning?
Begin with movement, reliable attacks, short confirmed combos, blocking, and platform positioning. Add launchers, aerial follow-ups, and timing-based defense after the basics become consistent.
The most useful early goal is not a flashy combo. Build a repeatable sequence that starts from a dependable attack, works near common stage positions, and ends without placing your character in unnecessary danger.
For continuing research, use the official COMBO DEVILS website for developer information and the Steam community hub for player discussion and current announcements.
Keep personal notes separated by game build. Development-stage balance changes can affect combo timing, character rankings, and mode strategies.